The Coercer belongs to the Mind class, and I’m sure you can take a guess as to what its skills revolve around – convincing enemies to do your work for you! This monster doesn’t have a single skill that damages, heals, or buffs your monsters directly – instead, it forces its enemies to it for you.
Keep in mind that its skills also work on allies – for example, it can coerce an ally into healing your own party as well!
Telekinesis: Target deals a small amount of damage to a random enemy.
Kismet: Target increases your monsters’ Luck by a moderate amount.
Hidden Power: Target heals your monsters for a moderate amount.
Mind Rattle: Target deals a moderate amount of damage to all enemies.
Mana Burn: When this monster uses a skill that targets an enemy, the enemy incurs 20% of the skill’s MP cost.
Clumsiness: When an enemy uses a Healing or Mana Draught, it has a 20% chance to use it on one of your monsters instead.
Self-Loathing: At the start of each enemy’s turn, they have a 10% chance to attack themselves.
Coerced Coexistence: Enemies’ healing effects are split between all enemies.