Siralim 3 – Halloween Event – October 30 through November 13

 

It’s almost time for Halloween, and we want to celebrate with you in Siralim 3!

From October 30 until November 13, we have plenty of spooky surprises planned for you:

  • Search for Frankenfluff in realms to obtain 5 exclusive, Halloween-themed creatures! The most persistent trick-or-treaters will earn additional items from him as well.
  • Go trick-or-treating at the gods’ altars to obtain some extra treasure!
  • On October 31, you can play Siralim 3 to unlock a Halloween costume and matching title!
  • Give Blanch the code “HALLOWEEN” to obtain a Singular Pumking egg! This code is available for you to use right now!

Special thanks to community member “gay monster dad”, who created the Halloween skins and wrote the lore for this event’s creatures.

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Siralim 3 has officially launched out of Early Access on Steam!

The day has finally arrived! Siralim 3 has left Early Access and is now fully available on Steam.

To everyone who played the game in Early Access and contributed suggestions, feedback, and bug reports: thank you for everything! Without you, the game wouldn’t be half of what it is today.

If you haven’t purchased Siralim 3 yet, you can do so here: https://store.steampowered.com/app/841770/Siralim_3/

Mobile (Android/iOS) versions of the game are on the way, along with a ridiculous amount of new content! Stay tuned for more updates.

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Siralim 3 release date, mobile development, and more!

After 4 months of Early Access, we’re proud to announce that Siralim 3 will be fully released on Steam on October 15, 2018! Huge thanks to everyone who contributed feedback and submitted bug reports during Early Access.

FAQs

Q. Will my save files carry over to the full release?

A. Yes. You won’t lose any progress at all.

 

Q. Will there be any more updates to the game before Early Access ends?

A. Yes, there will be at least one more patch to fix some minor bugs, and more importantly, to optimize the game to make it run more smoothly for players who have very large save files.

 

Q. What about post-launch updates? Will there be more patches? More content?

A. Of course! We have big plans for post-launch content updates. We’ll announce more details later on.

 

Q. Will you ever add Steam trading cards, backgrounds, emoticons, etc?

A. Yes, they’re already prepared and submitted, but Steam won’t accept them until the game is out of Early Access. You’ll be awarded the cards retroactively, so if you’ve played the game a lot, you’ll probably receive all of these rewards immediately after they’re released.

 

Q. When will Siralim 3 be released on iOS/Android?

A. As soon as possible. We probably won’t announce a date for these – we’ll just release them as soon as they’re ready.

 

Q. How much will Siralim 3 cost on mobile?

A. $4.99 USD.

 

Q. How about PlayStation 4, Xbox One, and Nintendo Switch? When will Siralim 3 be released on those platforms?

A. Sometime in 2019. Unfortunately, that’s as accurate of an answer as we have for now – sorry! As for Switch: unfortunately, the game was rejected by Nintendo, and while we’re going to keep trying to get on Switch, we can no longer promise that it will ever happen. We’re also open to working with a publisher for Nintendo Switch, so rest assured that we’ll do everything we can to release it on this platform.

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Siralim 3: Early Access Report #4

It’s been yet another busy month for Siralim 3! Finally, with the addition of Tavern Brawls, we’ve finished adding the last of our planned, major content for the game before it launches out of Early Access.

Here’s what we added to Siralim 3 in the last month:

  • Tavern Brawls! This feature allows you to fight against other players’ creatures. If you win, you’ll earn Tavern Tickets which can be exchanged for exclusive prizes. You can even fight against your friends!
  • Spell Gem Reforging. You can now use the Arcane Vault to re-roll the values of your Spell Gems’ properties.
  • Tons of new creatures, cards, materials, spells, runes, titles, costumes, and other items.
  • Plenty of quality of life features, including the ability to see what a creature’s buffs and debuffs do in battle via the inspection option.
  • Other balance adjustments and bug fixes.

We’re not quite done yet, though. There are still some minor things we need to do before Siralim 3 leaves Early Access (including Mac/Linux ports), and our main focus will be on quality of life improvements and minor balance adjustments from here on out. I’ll announce a formal launch date as soon as I can.

Of course, anyone who has played the previous Siralim games can tell you that this won’t be the end of our content updates. We have huge plans in store for Siralim 3 post-launch. More details will be announced later on!

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Siralim 3: Early Access Report #3

Another month has come and gone, and with it, Siralim 3 has gained a bunch of great new features!

  • Gate of the Gods. This relic allows you to challenge the gods themselves to battle! These are some of the most difficult battles in the entire game.
  • Avatars. If you manage to defeat the gods in battle, you will gain the ability to summon their avatars to fight for you. Avatars come equipped with an extremely powerful trait, an exclusive “Ultimate” spell, and much more!
  • 15 new Talismans. These can be upgraded to make your Avatars more powerful.
  • Macros. Now, you can assign a list of commands to your creatures to make them perform actions in battles automatically. Macros open up the opportunity for players to experiment with all-new playstyles that they might not have considered before. In addition, macros should alleviate a lot of tedium from battles.
  • Rebalanced traits, spells, perks, enemy spawns, and much more. This was a massive undertaking, and we are very proud of the outcome. In addition, we added new perks to several classes.
  • Quality of life updates, including a new way to sort the summoning interface as well as an “advanced hatching” mode to make your life easier when breeding creatures.
  • Tons of new cards, titles, wardrobe costumes, and more!

So what’s next? If you’ve been paying attention to our roadmap, you’ll know that “Tavern Brawls” are the final major feature that we’ll add before the game is released. My guess is that these brawls will introduce some of the most fun, replayable content the Siralim series has ever offered. Of course, this feature is also very complex, so it will take some serious time to implement.

Aside from tavern brawls, we still have plenty of quality-of-life improvements to implement, along with Mac and Linux versions of the game.

And, of course, development won’t stop after Siralim 3 leaves Early Access. We already have several post-launch content updates planned that are sure to bring you hundreds of hours of additional entertainment.

I hope you’re enjoying Siralim 3! Thanks to everyone who has continued to submit suggestions, bug reports, or even comments of appreciation.

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