Siralim Ultimate – Dev Blog: Your Very Own Castle

Welcome back! In today’s post, I’m going to show off how decorations work in Siralim Ultimate.

A quick note regarding last week’s dev blog in which I revealed the Monk specialization: several people suggested that I change the perk names so they’re in English, therefore making them less confusing and easier to understand. I agree completely, so I’m going to change those for the game’s release. Thanks for your feedback!


There are thousands of decorations for you to unlock. Once you unlock a decoration, you can place as many of them as you want in your castle. In other words, there’s no need to find, say, 6 of the same table if you’d like to have that many in your castle.

Decorations can be acquired from a number of different sources. One of the easiest ways to obtain decorations is by increasing your Favor Rank with the gods. At certain Favor Ranks, you’ll earn the right to purchase god-themed decorations. Each god offers anywhere from 17 to 20 different decorations.

You can also find decorations in treasure chests and as rewards for completing various activities such as the Arena and Tavern Brawls. I’ll give plenty of decorations away during events and holidays as well.

Decoration Mode

In order to start decorating your castle, you’ll need to switch to “Decoration Mode”. This is easily done by opening the main menu and choosing “Decoration Mode” to toggle it on.

While you’re in Decoration Mode, your character can walk through all walls and objects to make it easier for you to travel around the castle. Now that you’re in Decoration Mode, you press Q to open the Decorations Menu.

As you can see, there are a lot of options here. Before I explain the most obvious one (Add Decoration), let me briefly reveal and describe a few of these other options first:

  • You can set the wall, floor, and background styles of your castle. There are dozens of floors, walls, and backgrounds for you to unlock. If you’re wondering what a “background” is, it’s what you normally see as black tiles in the previous Siralim games, as well as in the screenshot below.
  • You can change the music that plays while you’re in your castle. There are tons of songs for you to unlock, including those from previous Siralim games… and maybe even a few surprise songs as well.
  • You can rename your castle. Obviously, it’s called Siralim by default, but you can change it to whatever you want. It’s your own castle, after all.
  • The rest of the options are simply meant to make your life easier. You can increase your movement speed, zoom in/out as needed, and even save/load your favorite castle setups so that you can easily switch to different ones whenever you want. Lastly, you can export your castle layout and share it with other players via copy/paste.

Now, let’s add a new decoration to our castle. If I choose “Add Decoration” from the decorations menu, I’ll next be presented with a list of decoration categories:

Most of these are self-explanatory aside from two:

  1. Floor Tiles are interesting because you can place different floor tiles that you’ve unlocked on top of others. This means that one part of your castle could have Aeolian’s grass floor, while another could have Vulcanar’s magma floor.
  2. Utility/NPCs are decorations that have different functions. Examples include the teleportation shrine, blacksmith, enchanter, fusion station, refinery, and much more. Also, you can place NPCs in your castle and customize their appearance, name, and dialog that is shown when you speak to them.

You can also choose where your character will spawn when you return from a realm, die, or load your save file.

I want to add a banner to one of my walls, so I’ll choose the “Banners” category so that I can see all the banners I’ve unlocked.

While I’m scrolling through the banners, my character will turn into that decoration so I can see what it looks like.

I’m already using Mortem’s floors/walls, so I’ll use one of his banners as well. After I press E, the menu will disappear and I can move the decoration around the castle.


Next, I simply press E and the decoration will be placed at that location.

I can also interact with decorations while I’m in Decoration Mode so that I can further edit their properties.

Each decoration is context-sensitive, meaning only options that are relevant to that decoration are displayed. If I had interacted with an NPC, this is where I’d be able to edit its name, dialog, appearance, and much more.

Please note that nothing mentioned in this blog post is finalized. I reserve the right to change or remove anything mentioned in this post at any time. If you’re reading this post after the game has already launched, your best bet is to forget everything you just read because very few of the things I write about will remain untouched in the final product.

9 thoughts to “Siralim Ultimate – Dev Blog: Your Very Own Castle”

  1. Wow! I was hooked on castle customization long ago, but this… This exceeds my expectations!! Could one, theoretically, save a custom layout with two/three worship rooms for two/three Gods and then fill those rooms for different Gods and rotate between all of them? E.G. if I’m farming favor with Gonfurian, but have my Vertraag, Surathli and Yseros altar rooms out, I could easily swap over to my Gonfurian, Tartarith, and Apocranox/Mortem/Perdition layout without much hassle because I’m a sucker for aesthetics.

    I can’t wait to meet Apocranox, Mortem, Perdition, and Tenebris during the Kickstarter! 🙂 This game is giving me something to look forward to during these trying times, so thank you, Zach!

    1. Absolutely! You can save and load your castle templates whenever you want. If you’re familiar with item sets from Siralim 3, these castle templates work kind of like those.

  2. Dang. I can see myself putting quite a bit of time into just building castle layouts in this game, haha.

    I’m especially excited about customizing NPCs and spawn points! That’s going to be awesome. 🙂

  3. Customise my very own castle is probably one of the things I will spend lot of my time doing.
    One question though, will the player be able to customise where walls are located or remove unwanted walls or is the castle going to expand and change on it’s own while proggresing?

    1. You can’t place/remove walls – I decided against that because it complicated everything too much and would make it very difficult to continue adding features to this system in the future.

      Your castle will start out very small, but you will be able to unlock a much larger one later on.

  4. This is awesome. Will there be a way for me to copy a friend’s hideout without having to do it manually? All my friends play too, and they have both more free time and a better eye for fashion than I do 🙂

  5. I may of missed it in an older post, as I only recently foud out about the next game coming out and I am currently rereading everything. But how did the new fusion system effect Tribal and Class creature traits. Like before with a party of 6 Griffons or 6 Life creatures they all counted. But I didnt see how the Creatures Class or Species were determined or interacted with. Basically if I take a Life Griffon and a Nature Hunter, what would there new species and class be? Also, how would that interact with thier original Griffon “X” and Hunter “X” traits as well as effects that are determined total life or nature creatures you control?

    1. The offspring takes on the race of Parent A and the class of Parent B. Using your example of Griffon + Hunter, you’d end up with a Nature Griffon.

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