Siralim 3: Sigils

In Siralim 3, Sigils work much differently than they did in the previous games.

Sigils now serve as keys to the Itherian Realms, which can be unlocked at your Teleportation Shrine after completing a post-story quest. Each Sigil has a set of randomized properties that affect the way the realm behaves. For example, one property might grant all the enemies in the realm a large boost to their Attack stat. Another might give enemies 3 additional spell gems. Another yet might transform all the items in treasure chests into resources. Some properties are extremely rare but very valuable, such as this one: “Realm is inhabited by Treasure Golems”. The more properties a Sigil has (they can have up to 8, but that number might change during development), and the more potent those properties are, the better the treasure, and the more experience points and resources you’ll earn in the realm.

Sigils can be modified by the Sigil Shaper, a character you’ll unlock during your travels. Modifying a Sigil costs resources, and the amount of resources required to modify a particular Sigil increases each time you do so.

After you defeat all the enemies in an Itherian Realm, a portal will spawn near you that will take you to the boss of that realm. Most bosses will drop exclusive Itherian Realm materials, or even unique creatures cores. Some bosses are very rare to find and have unique traits that no other creature has (similar to the Pandemonium King or Lord Zantai from Siralim 2). These bosses drop their own, exclusive items as well.

Enemies in Itherian Realms do not scale to your creatures’ levels, which is an important distinction from the Sigils you found in Siralim 2. Instead, here’s how it works: you’ll start at Itherian Realm Depth 1. If you defeat the boss at this realm depth, your maximum Itherian Realm Depth increases by 1. The next time you use a Sigil, you can either choose to use it at Realm Depth 1 or 2, depending on how challenging you want the realm to be. In this way, you can continue to climb to higher Itherian Realm Depths which will give you a higher chance to find awesome treasure. It is important to note that you’ll receive a massive bonus to the number of items you’ll find, as well as the experience points and resources you’ll gain, for conquering your highest Itherian Realm Depth.

Itherian Realms are also home to some really cool new items and creatures. These realms are the only way you can acquire any of over 100 Itherian Creatures, each with their own, unique traits. On average, you’ll encounter one Itherian Creature per Itherian Realm, and you can extract cores from these creatures. Several of the rarest creatures in the game can only be bred using Itherian Creatures, so you’ll want to extract cores from as many of them as possible. If you’re at your current maximum Itherian Realm Depth, you’ll have a much higher chance to find Itherian Creatures.

In addition, you might occasionally find an Itherian Artifact. These artifacts work just like the normal ones, except they will be enchanted with an Itherian Artifact-exclusive trait that you can’t find anywhere else. They’ll also have a cool name. There are no materials for these traits, and no creature in the game has access to these traits without having the Itherian Artifact equipped. I am hoping to have around 50 different Itherian Artifact traits.

Ah, and there’s one other important reward you’ll receive for conquering an Itherian Realm: you’ll be able to upgrade your Talismans. What are Talismans, you ask? I’ll explain in another post.


In my next post, I’ll reveal and discuss a multiplayer component that relates to Sigils called “Otherworldly Sigils”. Can you guess what those are?

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One thought on “Siralim 3: Sigils

  1. Wow, this is looking really cool. The Itherian realm concept and its ability to get you what you need more of sounds awesome. The bosses and exclusive artifacts are what I am really looking forward to. …TELL ME WHAT TALISMANS ARE!

    😛

    Thanks for these updates as usual, it is very fun to hear about what is in the works.

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