Siralim 3 is coming to Switch on July 5, 2019!

I am excited beyond words to announce that Siralim 3 will be available for Nintendo Switch on July 5 of this year!

As most of you know, the Siralim series is heavily inspired by an old Gameboy game called Dragon Warrior Monsters. There was always something cool about being able to carry a game as massive as DWM around with you in your pocket, and finally, you’ll be able to do the same with Siralim. I’ve been play-testing Siralim 3 on my Switch for the last several weeks and I am so, so happy with how the port turned out. Siralim truly feels at home on a Nintendo system, and I can’t wait to share it with you.

If you’re as excited about this launch as I am, feel free to head over to the store page on Nintendo’s website and check it out now:

I know that many of you have a lot of questions about the Switch launch, so I’ve prepared a list of FAQTNAAY (frequently asked questions that nobody actually asked yet):


Q. In what regions will the Switch version of Siralim 3 be available?

A. It will be available in the North American, European, and Australian regions. The launch date is the same for all regions.


Q. How much will it cost?

A. $14.99 USD in the North American region, and 14.99 euros in the European region. If you are from a country that uses a different currency, Nintendo will convert these prices to your local currency automatically.


Q. Are there any features missing from the Switch version that are included in the Steam/mobile versions of the game?

A. No, all platforms have the same exact features.


Q. Even holiday events, Tavern Brawls, cross-platform cloud saving, and other online content?

A. Yes. It’s all included in the Switch version, just as it is with other consoles.


Q. Will you ever release physical copies of Siralim 3 for Switch?

A. I really doubt it. Anything is possible, but unless the digital sales are really good and a publisher decides to help us out, it’s probably not a feasible option.


Q. Will you release Siralim and Siralim 2 on Switch?

A. No, those games were created with a different engine, so I’d need to port them to Siralim 3’s engine first… and for as long as that would take me to do, I could create a whole new game during that time.


8 thoughts to “Siralim 3 is coming to Switch on July 5, 2019!”

  1. Oh boy, I can´t wait!! Siralim inched his way onto another console. One step closer to world domination 😉

    I hope “The Negative” will come to the Switch too.

  2. I can’t wait! My heart skipped a beat when I saw it in the e-shop’s future releases! ^.^
    Who is Studio Aurum though? Did a different studio work on the port?
    Anyway, can we expect the game to run butter smooth? Back then on the Vita, Siralim 2 had it’s issues, mainly the loading times that got longer and longer, the bigger your save became. Given that the Switch is a bit more powerful, I hope that will no longer be a problem. ^-^

    1. I did the port myself, but Studio Aurum (they’re working on an up-and-coming monster catching game called Monster Crown) was kind enough to publish the game for me. Without them, this port would never have been possible.

      Yes, the game is really smooth on Switch. Siralim 3 is far-better optimized than Siralim 2, and as you mentioned, the Switch is more powerful anyway. I was running around with a test save file that was level 130,000 with 1000 creatures in my stable and several thousands items in the inventory and it still worked perfectly. I’m really happy with how the port turned out!

      1. Ah, I should check them out as well then. ^-^

        Amazing! I can’t wait. I plan on spending countless hours in the world of Siralim after all. ^.^

  3. Dude your ideas are amazing. I’m genuinely excited for even the next Siralim! You rock and I’ll be picking this up on the switch.

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