You heard right – Siralim 3 is now available for your favorite mobile device! The game should appear in your app store soon. Enjoy the game, and have a great weekend!
The day has finally arrived! Siralim 3 has left Early Access and is now fully available on Steam.
To everyone who played the game in Early Access and contributed suggestions, feedback, and bug reports: thank you for everything! Without you, the game wouldn’t be half of what it is today.
If you haven’t purchased Siralim 3 yet, you can do so here: https://store.steampowered.com/app/841770/Siralim_3/
Mobile (Android/iOS) versions of the game are on the way, along with a ridiculous amount of new content! Stay tuned for more updates.
After 4 months of Early Access, we’re proud to announce that Siralim 3 will be fully released on Steam on October 15, 2018! Huge thanks to everyone who contributed feedback and submitted bug reports during Early Access.
Q. Will my save files carry over to the full release?
A. Yes. You won’t lose any progress at all.
Q. Will there be any more updates to the game before Early Access ends?
A. Yes, there will be at least one more patch to fix some minor bugs, and more importantly, to optimize the game to make it run more smoothly for players who have very large save files.
Q. What about post-launch updates? Will there be more patches? More content?
A. Of course! We have big plans for post-launch content updates. We’ll announce more details later on.
Q. Will you ever add Steam trading cards, backgrounds, emoticons, etc?
A. Yes, they’re already prepared and submitted, but Steam won’t accept them until the game is out of Early Access. You’ll be awarded the cards retroactively, so if you’ve played the game a lot, you’ll probably receive all of these rewards immediately after they’re released.
Q. When will Siralim 3 be released on iOS/Android?
A. As soon as possible. We probably won’t announce a date for these – we’ll just release them as soon as they’re ready.
Q. How much will Siralim 3 cost on mobile?
A. $4.99 USD.
Q. How about PlayStation 4, Xbox One, and Nintendo Switch? When will Siralim 3 be released on those platforms?
A. Sometime in 2019. Unfortunately, that’s as accurate of an answer as we have for now – sorry! As for Switch: unfortunately, the game was rejected by Nintendo, and while we’re going to keep trying to get on Switch, we can no longer promise that it will ever happen. We’re also open to working with a publisher for Nintendo Switch, so rest assured that we’ll do everything we can to release it on this platform.
It’s been yet another busy month for Siralim 3! Finally, with the addition of Tavern Brawls, we’ve finished adding the last of our planned, major content for the game before it launches out of Early Access.
Here’s what we added to Siralim 3 in the last month:
We’re not quite done yet, though. There are still some minor things we need to do before Siralim 3 leaves Early Access (including Mac/Linux ports), and our main focus will be on quality of life improvements and minor balance adjustments from here on out. I’ll announce a formal launch date as soon as I can.
Of course, anyone who has played the previous Siralim games can tell you that this won’t be the end of our content updates. We have huge plans in store for Siralim 3 post-launch. More details will be announced later on!
Another month has come and gone, and with it, Siralim 3 has gained a bunch of great new features!
So what’s next? If you’ve been paying attention to our roadmap, you’ll know that “Tavern Brawls” are the final major feature that we’ll add before the game is released. My guess is that these brawls will introduce some of the most fun, replayable content the Siralim series has ever offered. Of course, this feature is also very complex, so it will take some serious time to implement.
Aside from tavern brawls, we still have plenty of quality-of-life improvements to implement, along with Mac and Linux versions of the game.
And, of course, development won’t stop after Siralim 3 leaves Early Access. We already have several post-launch content updates planned that are sure to bring you hundreds of hours of additional entertainment.
I hope you’re enjoying Siralim 3! Thanks to everyone who has continued to submit suggestions, bug reports, or even comments of appreciation.
It’s been almost a month since I last posted a report on Siralim 3’s progress in Early Access, and what a productive month it’s been! The amount of features that we’ve added to the game in just a few weeks is staggering. If you haven’t been keeping a close eye on the patch notes, here’s a quick rundown of just some of the new features we’ve added since we posted last month:
Many of these additions wouldn’t have been possible without your feedback. Thanks to everyone who has continued to post suggestions, bug reports, and even words of encouragement!
Wait a minute. Before we continue, let’s celebrate this milestone with a new creature code. Just give the code “SUMMER” (without quotes) to the jester in Nex and you’ll receive a shiny new Singular Chaos Guard Egg! Not sure how to redeem a code? We’ve got you covered with this guide.
Moving forward, here’s a list of what I plan to work on next:
There’s plenty more to come after that as well, but I’m not quite sure what order I’ll tackle it in.
I know that one of the most common questions you have is when the game will be available on other platforms, such as Mac, Android, or PS4. Unfortunately, I still don’t have an answer for you yet. As long as the game is in Early Access on Steam, I won’t be working on any version other than Windows, Mac, and Linux, and I’ll announce additional platform release dates as soon as I can.
Thanks to everyone for their support! I’m getting a lot of positive feedback about the game from happy players, many of whom have invested hundreds of hours into the game already. It is amazing to watch players interact with each other on our forums, social media, and Discord server to discuss the game and suggest ways we can improve it together. Let’s keep it up!
In today’s patch, the main focus is to make some big changes to the artifacts system. Rather than wasting your time explaining why the current implementation is bad, I’m just going to jump right into how the new system works. It’s very similar to the old system, except I’ve removed or changed some of the more frustrating things about it.
Everything about this system simply makes it feel more streamlined and easier to understand.
For more information, check out the library.
Today, Siralim 3 received a major patch that overhauls the way breeding – or, more specifically, heredity – works. This post will explain why these changes were made and should help players to quickly understand how the new system works.
In its previous form, heredity had three major issues:
I played around with a few ideas to remedy these problems, but in the end, it became clear that the entire system needed to be overhauled entirely.
I wanted to provide an incentive for players to breed their creatures aside from the possibility of merely unlocking new ones. Without some additional goal, the entire system feels very empty.
I also wanted to provide another, interesting way to customize your creatures at the same time. After hours of brainstorming, I finally came up with a new system that I think you’ll either like, or simply not care about at all – and that’s great either way because now, you’re no longer forced to breed at all if you don’t want to.
I want to start this off by saying that the new system is a lot simpler than I’m about to make it sound. If you don’t understand it, don’t worry about it – you’ll pick it up immediately after you breed your creatures a few times.
I’m going to break it down step-by-step for easier reading:
Simple enough, right? So, how do creatures pass on their Heredities to their offspring, and how do creatures gain new heredities?
Wow! It’s been almost three weeks since Siralim 3 hit Early Access on Steam. The time has flown by for me… probably because I’ve spent just about every minute of my days reading and implementing feedback, adding new content, and fixing bugs. So far, I’ve released over 60 patches for the game, and I don’t plan to slow down any time soon.
I want to start by thanking everyone who has submitted bug/crash reports, and for remaining patient while I fix those issues. Luckily, there are hardly any crash reports anymore, and the bugs are now really minor and generally unnoticeable to most people. That means that I can spend more time adding content and quality-of-life improvements to the game!
Here’s a quick glimpse of what has been added to Siralim 3 in the last few weeks:
My current priorities are to implement rank 100 powers for all the talismans in the game, as well as to start using a new compiler to build the game so that you’ll never run into any performance issues, even if you collect 5000 creatures and 100,000 items! (Yes, I tested those numbers specifically).
After that, I’ll start to work on additional content including Nether Bosses, God Bosses, Avatars, Tavern Brawls, and much more! In the coming weeks, I’ll also release the game on Steam for Mac and Linux.
I’d also like to return to my old schedule of writing a new blog post each week. I have plenty of good ideas for topics that I’m excited to share with everyone, so stay tuned! Until then, I hope you’ll continue to enjoy Siralim 3.