I am excited to announce our newest game, “Learn Kana The Fun Way!”
Ever wanted to learn how to read Japanese? The first step is to learn “Hiragana” and “Katakana”, otherwise known collectively as “Kana”! “Kana” refers to the Japanese alphabet – a collection of symbols that each make a distinct sound. By stringing multiple Kana together, you can form whole words or even entire sentences! Learn Kana The Fun Way! is the best way to learn Kana, and here’s why:
- You probably already know how to play the game itself! If you’ve played Tetris or Puyo-Puyo, you’ll feel very comfortable with Learn Kana The Fun Way!
- We’ll ease you into learning each Kana by slowly introducing new ones over the span of 20 campaign levels
- Test your Kana knowledge in either Play Mode or Free Training mode
- High score table allows you to track your progress and watch yourself improve over time
- Earn up to 14 achievements. Earn them all, and you’ll have mastered Kana!
- Easy-to-learn rules, an addictive soundtrack, and fun visual effects ensure the game will hold your attention much longer than other products!
Learn Kana The Fun Way! will be available for Windows, Mac, Linux, Android, iOS, Playstation 4, and maybe even Xbox One. It will cost $1.99 on mobile platforms, and $4.99 everywhere else.
The game is already available for purchase on itch.io. This is for Windows, Mac, and Linux only.
The game will come to Steam toward the end of September. Right now, September 29 seems promising. Release dates for other platforms will be announced soon.
Check out the game’s webpage for more details.
And lastly, I’ll leave you with an explanation of why this game was created and what to expect from us in the future:
Despite the fact that I’ve been hard at work on The Negative for the last 7 months, I’ve recently found myself with a lot of extra time on my hands. Although our graphics artists and music/sound composer are working very hard, there are just so many assets that need to be created for the game that I’ve found myself sitting around and waiting, rather than doing anything productive.
Therefore, I’ve decided to hire what you might call a “Team B” – a graphics artist and a music/sound composer – to work with me on other games alongside The Negative. If everything goes well, I plan to keep up with this paradigm for the foreseeable future, wherein I’ll always be working on one major project alongside a few smaller ones. Here’s a look at our team now:
Team A (Major Releases)
Zack – designer and programmer, as I’ve always been for our games.
Tim – music and sound composer, as he’s always been for our games. We’re going to have live pianos, organs, cellos, and string parts in the music for The Negative, and he composed all of it!
Maarten – main graphics artist.
JC – graphics, but to a lesser extent than Maarten. In the case of The Negative, JC is in charge of drawing all the skill effects.
Team B (Smaller Releases)
Zack – designer and programmer.
JC – main graphics artist. JC seems to be pretty much working with us full time at this point, so it makes sense for him to work in both teams as needed.
Josh – music and sound composer. I absolutely cannot wait for you to hear some of the music he’s already produced for us. You can hear a piece of one of the songs from “Learn Kana The Fun Way” in the trailer above.
Now, I’m sure a lot of people are thinking that it’s pretty random that we put out an educational puzzle game when we’re so accustomed to making complex RPGs. I pretty much just wanted to try something new. It was a breath of fresh air to work on an entirely new genre with a whole new team, and it also served as a great way to learn the intricacies of GameMaker Studio 2 – the new engine we’re using to build all our future games.
Moving forward… don’t expect any more puzzles, or really anything else outside of RPGs. I’ve already been working on designs for several new games, and I have something like 5 or 6 designs ready for smaller-scale (but still very hardcore and even a little innovative – don’t worry) RPGs and roguelikes. I’m going to start actively working on two of these games after Learn Kana The Fun Way! is launched on all platforms, and I’ll need a lot of community input for one of them in particular. I look forward to sharing more details with everyone in the future!
Oh, and don’t worry – The Negative is coming along at a great pace, and I still expect to have it ready for Early Access in Q2 2018.