Siralim Ultimate: Trailer, Steam Page, and Kickstarter Pre-Launch Page

I have some major announcements to make today!

  1. Our Steam Store Page is now live. Please remember to wishlist the game – it helps us out a lot by improving our visibility on Steam!
  2. Our Kickstarter Pre-launch page is now live as well. Feel free to follow it (or just bookmark it) ahead of its launch on Friday, May 1 at 3pm EDT!
  3. And lastly, I’m pleased to finally show off our Kickstarter pre-alpha gameplay trailer for Siralim Ultimate. Hope you like it!

 

Siralim Ultimate – Dev Blog: Your Very Own Castle

Welcome back! In today’s post, I’m going to show off how decorations work in Siralim Ultimate.

A quick note regarding last week’s dev blog in which I revealed the Monk specialization: several people suggested that I change the perk names so they’re in English, therefore making them less confusing and easier to understand. I agree completely, so I’m going to change those for the game’s release. Thanks for your feedback!

Decorations

There are thousands of decorations for you to unlock. Once you unlock a decoration, you can place as many of them as you want in your castle. In other words, there’s no need to find, say, 6 of the same table if you’d like to have that many in your castle.

Decorations can be acquired from a number of different sources. One of the easiest ways to obtain decorations is by increasing your Favor Rank with the gods. At certain Favor Ranks, you’ll earn the right to purchase god-themed decorations. Each god offers anywhere from 17 to 20 different decorations.

You can also find decorations in treasure chests and as rewards for completing various activities such as the Arena and Tavern Brawls. I’ll give plenty of decorations away during events and holidays as well.

Decoration Mode

In order to start decorating your castle, you’ll need to switch to “Decoration Mode”. This is easily done by opening the main menu and choosing “Decoration Mode” to toggle it on.

While you’re in Decoration Mode, your character can walk through all walls and objects to make it easier for you to travel around the castle. Now that you’re in Decoration Mode, you press Q to open the Decorations Menu.

As you can see, there are a lot of options here. Before I explain the most obvious one (Add Decoration), let me briefly reveal and describe a few of these other options first:

  • You can set the wall, floor, and background styles of your castle. There are dozens of floors, walls, and backgrounds for you to unlock. If you’re wondering what a “background” is, it’s what you normally see as black tiles in the previous Siralim games, as well as in the screenshot below.
  • You can change the music that plays while you’re in your castle. There are tons of songs for you to unlock, including those from previous Siralim games… and maybe even a few surprise songs as well.
  • You can rename your castle. Obviously, it’s called Siralim by default, but you can change it to whatever you want. It’s your own castle, after all.
  • The rest of the options are simply meant to make your life easier. You can increase your movement speed, zoom in/out as needed, and even save/load your favorite castle setups so that you can easily switch to different ones whenever you want. Lastly, you can export your castle layout and share it with other players via copy/paste.

Now, let’s add a new decoration to our castle. If I choose “Add Decoration” from the decorations menu, I’ll next be presented with a list of decoration categories:

Most of these are self-explanatory aside from two:

  1. Floor Tiles are interesting because you can place different floor tiles that you’ve unlocked on top of others. This means that one part of your castle could have Aeolian’s grass floor, while another could have Vulcanar’s magma floor.
  2. Utility/NPCs are decorations that have different functions. Examples include the teleportation shrine, blacksmith, enchanter, fusion station, refinery, and much more. Also, you can place NPCs in your castle and customize their appearance, name, and dialog that is shown when you speak to them.

You can also choose where your character will spawn when you return from a realm, die, or load your save file.

I want to add a banner to one of my walls, so I’ll choose the “Banners” category so that I can see all the banners I’ve unlocked.

While I’m scrolling through the banners, my character will turn into that decoration so I can see what it looks like.

I’m already using Mortem’s floors/walls, so I’ll use one of his banners as well. After I press E, the menu will disappear and I can move the decoration around the castle.

 

Next, I simply press E and the decoration will be placed at that location.

I can also interact with decorations while I’m in Decoration Mode so that I can further edit their properties.

Each decoration is context-sensitive, meaning only options that are relevant to that decoration are displayed. If I had interacted with an NPC, this is where I’d be able to edit its name, dialog, appearance, and much more.


Please note that nothing mentioned in this blog post is finalized. I reserve the right to change or remove anything mentioned in this post at any time. If you’re reading this post after the game has already launched, your best bet is to forget everything you just read because very few of the things I write about will remain untouched in the final product.

Siralim Ultimate – Dev Blog: Monk Specialization

Welcome back! This dev blog reveals the Monk specialization. This spec is a bit more complex than some of the others, but players who take the time to understand how it works will likely find it to be very powerful.

Monk Playstyle

Monks rely on dodging attacks (and even spells!) in order to dish out devastating counter-attacks to their enemies. While many players might mistake the Monk’s reliance on dodging as a sign that it is a defensive class, I think you’ll find that they have plenty of offensive opportunities as well.

 

Monk Perks

Please note that the numerical values shown for each of these perks are not yet final. Any values shown in {brackets} increase as you level up the perk, but for the sake of clarity, I’ve provided you with their maximum values already.

If a buff or debuff is different in Siralim Ultimate compared to Siralim 3, I’ll make a note of it below each perk’s description. Otherwise, you can assume the buff/debuff works the same way that it always has.

Kaze – After your creatures Dodge, they counter-attack the enemy.

  • This is the Monk’s bread and butter perk. As you’ll see below, several other perks interact with Kaze, and it will be your primary source of damage.

Chikara – Increases your creatures’ damage dealt with Kaze by {100%}.

Kame – After your creatures Dodge, they gain {10%} Defense for each time they’ve Attacked with Kaze.

  • As the battle drags on and your creatures continue to Dodge attacks, they’ll also take less damage if enemies do manage to hit your creatures.

Kyushu – After your creatures counter-attack with Kaze, they have a {20%} chance to move to the top of the Timeline.

  • This perk makes the Monk feel very fast-paced in battle. Your creatures will be able to unleash devastating combos thanks to their ability to take multiple turns in a row.

Piasu – When your creatures counter-attack with Kaze, the attack has a {50%} chance to deal double damage.

Sakkaku – After your creatures counter-attack with Kaze, they have a {25%} chance to Attack an additional time. This effect can occur repeatedly.

Conpe – Your creatures deal additional damage equal to the amount of Speed they have greater than their target.

Fukachiron – {100%} of your creatures’ chance to Dodge attacks is applied to spells as well.

Kenko – After your creatures take damage from a source that is not an attack or spell, they have a chance equal to {50%} of their Fukachiron chance to prevent that damage.

  • Dodging doesn’t work on non-attack and non-spell damage such as Poison or damage from traits, so Kenko will shore up that weakness a bit.

Torikku – Your creatures have an independent {50%} chance to dodge attacks.

Inori – When your creatures would receive fatal damage, they have a chance to prevent that damage equal to your Torikku’s chance to Dodge.

Jonetsu – Your creatures’ Agile buff has a {100%} greater chance to activate.

  • Agile: Creatures with Agile have an additional, independent chance to Dodge attacks.

Koshu – After an enemy Dodges your creatures’ attacks, they have a {50%} chance to Attack again.

Kyokugei – Your creatures deal additional damage equal to {100%} of their Speed.

Machibuse – While your creatures are Defending, they receive a bonus to their Speed instead of Defense.

  • In Siralim Ultimate, your creatures gain a temporary stat boost (usually to their Defense) while they’re Defending. Machibuse is useful for Monks because the increased Speed means they have a higher chance to Dodge and activate Kaze, so it might be worth building your team around the Defend command.
  • Machibuse, combined with Kyokugei, ensures that your Kaze counter-attacks will deal an insane amount of damage.

Please note that nothing mentioned in this blog post is finalized. I reserve the right to change or remove anything mentioned in this post at any time. If you’re reading this post after the game has already launched, your best bet is to forget everything you just read because very few of the things I write about will remain untouched in the final product.

Siralim Ultimate – Dev Blog: Card Sets

In this week’s dev blog, I’m going to reveal how Cards work in Siralim Ultimate.

Card Sets

Every Card in the game now belongs to a Card Set. There is a Card Set for each race – an Angel Set, a Ghoul Set, and so on.

Cards no longer confer a direct benefit like in the previous Siralim games. Instead, you will now receive bonuses based on how many cards you own in a set. Each Card Set offers up to 3 different bonuses, and you must own a certain number of cards in the set to unlock each bonus.

Here are a few examples:

Paragon Card Set

  • Enemies that are Silenced deal 15% less damage. (1 Card required)
  • Increases the duration of enemies’ Silence debuff by 1 turn. (4 Cards required)
  • After an enemy is afflicted with Silence, one of its Spell Gems is sealed. (8 Cards required)

Sanctus Card Set

  • Your creatures’ Barriers absorb 15% more damage. (1 Card required)
  • Your creatures’ Barriers cannot be removed. (4 Cards required)
  • After your creatures’ Barriers are destroyed, they have a 5% chance to gain Shell. (8 Cards required)

Reaper Card Set

  • Your creatures have a 10% greater chance to deal critical damage. (1 Card required)
  • Your creatures deal 25% more critical damage. (3 Cards required)
  • Your creatures have a minimum 10% chance to deal critical damage. (7 Cards required)

As you can see, while it will take a bit more work to unlock these bonuses, they’re much more substantial than card effects from the previous games.

In addition, each individual Card you obtain increases your chance to find items from sources of loot such as treasure chests, realm quest rewards, and more.

It’s also worth noting that cards are going to be a bit easier to obtain in Siralim Ultimate compared to previous games. Not only is the chance to find cards increased, but there are also other game features that interact with cards, such as the Invasions I mentioned in my last post. In previous Siralim games, even the most hardcore players didn’t manage to collect all the cards even after playing the game for thousands of hours. It should be much more realistic for players to eventually find all the cards in the game now. For that reason, cards will now serve as a form of meaningful progression to make your creatures more capable of handling tough battles.

You’ll also receive an interesting reward for each Card Set you complete, but I can’t reveal what that is just yet.


Please note that nothing mentioned in this blog post is finalized. I reserve the right to change or remove anything mentioned in this post at any time. If you’re reading this post after the game has already launched, your best bet is to forget everything you just read because very few of the things I write about will remain untouched in the final product.