I am excited beyond words to announce that Siralim 3 will be available for Nintendo Switch on July 5 of this year!
As most of you know, the Siralim series is heavily inspired by an old Gameboy game called Dragon Warrior Monsters. There was always something cool about being able to carry a game as massive as DWM around with you in your pocket, and finally, you’ll be able to do the same with Siralim. I’ve been play-testing Siralim 3 on my Switch for the last several weeks and I am so, so happy with how the port turned out. Siralim truly feels at home on a Nintendo system, and I can’t wait to share it with you.
If you’re as excited about this launch as I am, feel free to head over to the store page on Nintendo’s website and check it out now: https://www.nintendo.com/games/detail/siralim-3-switch/
I know that many of you have a lot of questions about the Switch launch, so I’ve prepared a list of FAQTNAAY (frequently asked questions that nobody actually asked yet):
Q. In what regions will the Switch version of Siralim 3 be available?
A. It will be available in the North American, European, and Australian regions. The launch date is the same for all regions.
Q. How much will it cost?
A. $14.99 USD in the North American region, and 14.99 euros in the European region. If you are from a country that uses a different currency, Nintendo will convert these prices to your local currency automatically.
Q. Are there any features missing from the Switch version that are included in the Steam/mobile versions of the game?
A. No, all platforms have the same exact features.
Q. Even holiday events, Tavern Brawls, cross-platform cloud saving, and other online content?
A. Yes. It’s all included in the Switch version, just as it is with other consoles.
Q. Will you ever release physical copies of Siralim 3 for Switch?
A. I really doubt it. Anything is possible, but unless the digital sales are really good and a publisher decides to help us out, it’s probably not a feasible option.
Q. Will you release Siralim and Siralim 2 on Switch?
A. No, those games were created with a different engine, so I’d need to port them to Siralim 3’s engine first… and for as long as that would take me to do, I could create a whole new game during that time.