The Negative: Devlog #7: Monster Spotlight – Gallowbrute

Today, we’ll take a look at a monster called the “Gallowbrute”.

Can we agree that this guy looks awesome?

The Gallowbrute is a Death monster that is capable of dishing out a huge amount of damage on the front line of battle. This monster makes heavy use of the “Berserk” buff, which temporarily increases the amount of damage it takes and deals out to enemy monsters. While most of the Gallowbrute’s skills are generally selfish in nature (they don’t affect allies), this monster has one buffing skill that can be used to greatly increase your monsters’ Power and Speed in battle.

Active Skills

Slam: Deals a moderate amount of damage to the target.

Headcrack: Deals a small amount of damage to the target. If the target has less than 50% HP, it is afflicted with Stun. (Stun causes the afflicted monster’s next turn to be skipped)

Berserk: Monster becomes Berserk. (Berserk monsters take and deal increased damage)

Enrage: Your monsters gain a moderate amount of Power and Speed.

Passive Skills

Temper: When this monster attacks, it attacks an additional time for every 35% of its missing HP.

Embolden: When this monster takes damage, it gains a small amount of Defense.

Apoplectic: This monster does not take extra damage while it is Berserk.

Frenzy: This monster’s Charge regenerates 50% faster while it is Berserk. (Reminder: “Charge” refers to a meter that fills over time. When a monster’s Charge meter is full, it can take a turn)

 

Suggested Playstyle

The Gallowbrute’s primary concern is to maintain the “Berserk” buff at all times. Thanks to its passive skills, the Berserk buff is much more powerful when applied to this monster than others. The “Apoplectic” skill removes the negative side-effect of this buff, while “Frenzy” ensures that the Gallowbrute can dish out a large amount of attacks when coupled with “Temper”.

But the Gallowbrute isn’t just a one trick pony. It also possesses a way to Stun targets with the help of “Headcrack”, and if this monster can’t attack for some reason (such as if it’s afflicted with the “Scorn” debuff), it can use “Enrage” to buff and support its allies instead.

The Negative: Devlog #6: Monster Spotlight – Grimoire

Today, we’ll discuss a monster in The Negative called the “Grimoire”.

This monster belongs to the Mind (formerly called “Sorcery”) class, and serves as a supportive unit for other spellcasters. It accomplishes this by providing several buffs and MP-regenerating skills, while also being able to cast its own spells very efficiently.

Active Skills

Magic Missile: Deals a small amount of damage. Costs no MP.

Funnel Mana: Transfers a large amount of MP to the target.

Brilliance: Your monsters gain Arcane. (Arcane is a buff that allows monsters to regenerate MP over time)

Power Overwhelming: Your monsters gain a large amount of Power and lose a moderate amount of Defense.

 

Passive Skills

Specialization: Your monsters deal 15% more damage with skills and 30% less damage with attacks.

Stupify: When an enemy takes damage from this monster’s attacks or skills, this monster steals a small amount of MP from it.

Arcane Gift: When one of your monsters uses a Mana Draught, it gains Arcane.

Ley Lines: Surrounding monsters regenerate a small amount of MP at the start of their turn.

 

Suggested Playstyle

As you can see, the Grimoire ensures that your monsters won’t be running out of MP any time soon – and that’s a good thing, since MP doesn’t regenerate between battles. The Grimoire also enhances damage dealt by skill-users, but punishes monsters for attacking. For that reason, you’ll need your Grimoire to manage your monsters’ MP correctly in order to ensure they never run out of MP since attacking isn’t exactly effective when this monster is around. Lastly, the Grimoire can use Power Overwhelming to significantly increase its allies’ Power at the cost of Defense. Power Overwhelming should only be used after your other monsters have ensured their defenses are stabilized – otherwise, they’ll take a lot of damage.

The Negative: Devlog #5: Monster Spotlight – Redcap

I’m relieved to announce that we’ve added a new member to our graphics team for The Negative! Well, more like re-added. JC has been working with us for the last 4 years and was mostly responsible for drawing the spell effects for Siralim and Siralim 2. I’m happy to announce that he’ll now be working on all the skill effects for The Negative! Unlike the spell effects in the Siralim series, the skill effects in The Negative will be more visually complex and will sometimes even include particle effects.

Meanwhile, Maarten has been busy drawing new monsters for the game, many of which we’ve been showing off on social media. This means that we don’t have a lot of screenshots to showcase for new features and environments in The Negative, so for that reason, the next several blog posts will be dedicated to revealing new monsters and discussing their skills. Since these posts won’t be as long as normal ones, you should sometimes expect an additional post each week!

Keep an eye on our social media accounts to get a glimpse of new monsters before they’re discussed in these blog posts!
Thylacine Studios’ Twitterhttps://twitter.com/ThylaStudios
Thylacine Studios’ Facebookhttps://www.facebook.com/ThylacineStudios/
Maarten Boot’s Twitterhttps://twitter.com/MaartnBoot


Redcap (Balance)

In today’s post, we’re going to discuss the Redcap.

Redcaps belong to the Balance (formerly called “Nature”) class. Redcaps are designed around the emotional concepts of anger and rage. While they’re very frail on their own, they can summon their inner hatred in the form of a Maniac – a wild berserker with no inhibitions. Maniacs can not only dish out a lot of damage, they also protect the Redcap and keep it safe from harm.

Let’s take a look at all the Redcap’s active and passive skills.

Active Skills

Slash: Deals a small amount of damage to the target and decreases its Defense by a small amount.

Tantrum: Deals a moderate amount of damage to the target. This skill has a chance to deal critical damage based on how much HP this monster is missing.

Bolster: Your monsters gain a moderate amount of Power.

Hellions: Summons 3 Maniacs. Maniacs have the same stats and skills as this monster, but have 10% HP.

Passive Skills

Fury: When this monster attacks, it has a 50% chance to attack again. This effect can only occur once per turn.

Inner Turmoil: After this monster attacks, summon a Maniac. Maniacs have the same stats and skills as this monster, but have 10% HP.

Bodyguard: When this monster takes damage, a random summoned monster in front of it takes the damage instead, then dies.

Mimicry: After this monster attacks or uses a damaging skill, each of your summoned monsters have a 20% chance to use the same attack or skill on the same targets.

Suggested Playstyle

As you might have guessed, the Redcap’s first priority is to amass an army of Maniacs to help defend it, or simply to dish out some extra damage. While using Slash and Tantrum can each be used to summon a Maniac, it might sometimes be beneficial to start some battles (such as boss battles) using Hellions in order to save a couple turns. Next, the Redcap can either buff up its army using Bolster, or simply continue Slashing or throwing Tantrums – after all, the Maniacs will do whatever the Redcap does!

The Negative, Devlog #4: Equipment, How To Upgrade It, And Its Role In End-Game Content

Your monsters can each equip up to 4 pieces of gear. Each monster can only equip gear that belongs to certain “slots” – for example, the Ashen Witch can only equip rings, necklaces, leg armor, and chest armor, while another monster may be able to equip only weapons, shields, rings, and helmets.

Each type of equipment has exclusive properties that are available only to that specific slot. For example, weapons can give a percentage-based boost to Power, while shields do the same for Defense.

Acquisition

Equipment is obtained by defeating monsters, looting treasure chests, and completing quests. Unlike in a lot of other games, you will not be able to craft your own equipment. My hope is that, as you find new equipment, it will naturally and dynamically change the way you approach the game. You can, however, upgrade and slightly modify equipment to suit your needs.

Types of Equipment

There are 7 different types of equipment for you to collect: Helmets, Chest Armor, Leg Armor, Weapons, Shields, Rings, and Necklaces. As I mentioned before, each monster is restricted to being able to equip only 4 of these types of equipment. One monster might be able to equip weapons, while another cannot. This means that, when deciding which monsters to add to your party, you should also consider the type of equipment they can use.

Unique Equipment

The rarest (and most powerful) equipment in the game is called “unique” equipment. While most equipment is randomly generated, I’ve designed the unique equipment by hand. Each piece of unique equipment has a predetermined name, and typically has properties that you won’t find anywhere else. Some of this equipment even grant exclusive skills to your monsters that you won’t find anywhere else. Each monster can only equip one piece of unique equipment.

Upgrading

You can upgrade your equipment by collecting ore and taking it to a blacksmith. Each piece of equipment can be upgraded up to 10 times, with each level making the equipment more powerful than before.

Unique equipment requires a special type of ore called “Godstones”. This ore is much harder to find than normal ore, so you should save it only for when you find a piece of equipment you plan to use for a long time.

Salvaging

The blacksmith can also salvage unwanted equipment, yielding a small amount of ore. This feature is especially useful for when your monsters have out-leveled the usefulness of the equipment in your inventory. You can re-invest the resulting ore into upgrades for new equipment.

Role In End-Game Content

One of the many end-game activities in The Negative revolves around a “loot hunt”, much like ARPGs such as Diablo. After completing the game’s main storyline quests, you’ll be able to challenge ultra-powerful bosses that drop exclusive unique equipment.

Other end-game activities grant you the opportunity to imbue your favorite equipment with new properties. However, since this post isn’t really meant to discuss all of The Negative’s end-game content, I’ll save the details about this for a future post.

The Negative, Devlog #3: Consumable Items And How To Craft Them

As you journey across the infinite world of The Negative, you’ll encounter two different types of nodes that can be harvested: herbs and ore. Herbs are used to craft various potions and other consumable items, while ore is used to upgrade your monsters’ equipment. Today, we’ll discuss herbs and how they can be used to craft consumable items.

 

All About Herbs

There are 6 types of herbs in the game: Bruiseroot, Cinderleaf, Dragonvine, Fadegrass, Shimmerblossom, and Sorrowseed. While all of these herbs can be found in any environment, some have a better chance to grow in certain areas than others.

To harvest an herb, simply walk up to it and interact with it. Your character will cut down the herb, which will then appear in your inventory.

 

The Alchemist

Each town you visit will have an Alchemist. Alchemists can use your herbs (along with some Zeal) to craft consumable items such as health potions, battle elixirs, and other various tools to aid you in your travels.

 

Potions

The Alchemist allows you to craft several different potions. As you might expect, you can craft healing potions, mana potions, debuff curing potions, elixirs to boost your monsters’ stats in battle, and even Ankhs to bring your monsters back to life when they die. However, herbs aren’t very common in The Negative world, so you should carefully plan which potions you need the most, as well as when to use them.

 

Dungeoneering Tools

Most RPGs offer players maps of the world to help them find their way around. Some games even display an on-screen minimap so players always know their exact location, as well as those of the enemies and even hidden treasure. However, I don’t think maps and minimaps belong in The Negative. The problem with these features is that they take away a lot of a game’s mystery and excitement, and make the game world feel much smaller and less dangerous.

In place of maps, in The Negative you’ll be given various tools to help you find your way around. One of the most basic tools you’ll find is called a Glowstone. Glowstones can be placed on the ground to emit light, illuminating the area and also serving as a trail marker for you when you return to a certain area later on. Glowstones are available in several different colors: red, blue, yellow, green, orange, fuchsia, purple, and white. Note that the art for these is not final, nor is the lighting style itself – the following image is just a proof of concept.

Glowstones are as basic in concept as they are versatile, and will hopefully allow players to devise their own means of navigating around the world.

Glowstones are just one of the many dungeoneering tools you can find or craft in The Negative. For example, Bell of the Lost allows you to instantly teleport to the entrance of a dungeon, while the Homeward Wing allows you to teleport to the nearest town you’ve discovered. Other items focus more on your own survival, such as the Plume of Whispers, which temporarily prevents enemies from being able to see you in the overworld.