Welcome back! First of all, I want to thank everyone who responded to last week’s post. I don’t think a single person disliked the idea so, needless to say, I’ll be moving forward with it. A few people raised concerns that there would be too many creatures available at the start of the game, but I want to clarify that just because a certain realm spawns Angels (for example), that doesn’t mean all Angel creatures will be part of the pool at first. You might only encounter Firewound Angels toward the start of the game, and after you’ve hit a certain realm depth, you might start to see Icewound Angels in that realm as well.
Anyway, this post is all about my plans for making Siralim Ultimate feel like a more dynamic experience. I want the game to be ever-changing – each time you decide to play the game, there should be something new for you to look forward to. For that reason, Siralim Ultimate will have an insane amount of time-based events.
As you’ll see later in this post, Siralim Ultimate offers a massive amount of in-game events. For that reason, you’ll have access to an in-game calendar that will allow you to see when each event will occur.
There will be four major holidays in Siralim Ultimate; one for each season. These holidays will each last for an entire month. Siralim 3 already offers holidays similar to these, but I plan to expand on them in Siralim Ultimate.
One of my favorite holidays in Siralim Ultimate will be All Hallows’ Eve, a holiday themed around Halloween. Players will be able to go trick-or-treating at each god’s altar. Sometimes, the god will give you a treat (in the form of in-game items), but sometimes they’ll trick you and spawn a pack of Halloween-themed enemies for you to fight. Each god will also dress up in a Halloween costume – and you can earn these costumes as skins for your Avatars. All Hallows’ Eve will offer plenty of other surprises as well, but I don’t want to spoil them just yet.
Major Holidays will be a great way to earn exclusive creatures and cosmetic items, such as costumes, titles, decorations for your castle, and much more.
For one week each month, a Celestial Event will occur. The way the event works will be different depending on the month. Each month, you can earn a different Celestial creature – there are 12 in total. You’ll also be able to obtain a new type of currency during this event, and you can spend that currency on new decorations and other cosmetics.
There will be dozens of “micro events” that occur on certain days of the year. Siralim 3 already has a lot of these. In some cases, you’ll simply need to load up the game and you’ll be awarded a title or costume. Some other events will last for a few days – for example, on a certain weekend, you might be able to earn double Glory (the new currency used for Arenas). I’ll use these events to keep the game feeling interesting even when there’s not a major holiday or Celestial Event running.
At random times throughout the day, you’ll be alerted that a random realm type has been invaded by a race of creatures. These creatures have a higher chance to drop their cards, so if you’re looking to complete your card collection, keep an eye out for invasions.
After Siralim Ultimate fully launches on Steam (that is, after it leaves Early Access), I will release a new creature every Friday for an entire year. You don’t need to play the game at a certain time to earn these creatures – they’ll simply be added to the game each week and you’ll be able to encounter them in the wild as normal.
Kickstarter Stretch Goal: World Bosses
One of the stretch goals for the upcoming Siralim Ultimate Kickstarter will be to add World Bosses to the game. At random times throughout the week, a World Boss will spawn in a certain realm type. Players will be able to travel to this realm and seek out a portal that leads to a fight against this World Boss. If you manage to defeat the boss, its influence over the realm will weaken.
You won’t be able to thwart a World Boss on your own, however. World Bosses are a global activity that players around the world will participate in at the same time. When a player defeats a World Boss, that boss’ influence will weaken for all players, so in a way, conquering these encounters is meant to be a team effort. After the World Boss leaves the realm, all players who participated in this event will be rewarded. In addition, the players who contributed the most toward this effort will have their in-game names broadcasted to all other players so everyone can see who the real heroes of the day are.
World Bosses aren’t like normal creatures. I’m not going to take a Silver Imler, give it 100000% more health and damage, and call it a day. There will be a different World Boss for each realm, and they will all have unique appearances (hint: they might be larger than normal creatures as well) and battle mechanics that make them feel truly unique. Rewards include exclusive spell recipes, legendary crafting materials, cosmetics, and more. I’d like to have a few World Bosses that are related to the four Major Holidays as well.
For those who dislike time-based activities…
I understand that some players hate the idea of feeling obligated to play the game at certain times of the year in order to obtain exclusive rewards – especially creatures. I have a few solutions to this in mind, but I haven’t decided on anything specific quite yet. I just want you to know that this is something I am fully aware of, and plan to address.
Please note that nothing mentioned in this blog post is finalized. I reserve the right to change or remove anything mentioned in this post at any time. If you’re reading this post after the game has already launched, your best bet is to forget everything you just read because very few of the things I write about will remain untouched in the final product.